“I hope you will find my maps
interesting and useful”

Level Design

Why have I started doing Level Design?

I "love" Valve's Game Engine called "Source Engine". Lately, I've decided to try making .bsp maps for games powered by Source Engine. Its fun as well. I am not very good at this, but here is my work...

Half-Life 2: DM: dm_lab_v1.bsp

dm_lab_v1 is my first Half-Life 2 Multiplayer map ever. Thanks to its simplicity it brings player great FPS at highest settings and high response time. Even if map isn't full of props, overlays and other stuff its still offering inretesting gameplay.
Gameplay is based on 2 bigger spawn points. First spawn point is more secure (closed type), but having SMG/AR2/Shotgun weapons available. The other spawnpoint is easy to attack, but having crossairs (sniper) for protection.

Download Map: dm_lab_v1.bsp
Download Editor File: dm_lab_v1_hammer.zip
Download Screenshots: screenshots.zip

Half-Life 2: DM:  dm_underground_lab_final.bsp

Unlike dm_lab_v1, dm_underground_lab_final is big map which is full of props/npc's. It includes airboat vehicle at lower stage and many of multiplayer physics enabled items. In this map you can camp, rush and use all weapons available to kill opponents or npc's. Because of its size and model number it takes little longer to load than dm_lab_v1 does.
Trick: In this map the best weapons are hidden behind servers, under stairs, in trash, elevator etc. Find them and own your opponents.

Download Map: dm_underground_lab_final.bsp
Download Editor File: dm_underground_lab_final_hammer.zip
Download Screenshots: screenshots.zip

Copyright:

Creative Commons License
Level Design by Jan Birsa is licensed under a Creative Commons Attribution 3.0 United States License.

Download

HL2:DM: dm_lab_v1.bsp
HL2:DM: dm_underground_final.bsp

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Whats new?

Posted by Admin on December 31, 2008

I haven't worked on any map since summer 2008. Its just that I have no good ideas, and thats because I never think about mapping.

This is my extra hobby, and I don't dedicate a lot of time to it.

My future plans are to participate in creation of Left 4 Dead campaign. I am also waiting for a book about advanced level design.

Quick future plan

I won't make any new map for HL2:DM since this game is almost dead. As I said before, I will join some L4D mappers, but first I have to get some more advanced skills.