Level Design
Why have I started doing Level Design?
I "love" Valve's Game Engine called "Source Engine". Lately, I've decided to try making .bsp maps for games powered by Source Engine. Its fun as well. I am not very good at this, but here is my work...
Half-Life 2: DM: dm_lab_v1.bsp
dm_lab_v1 is my first Half-Life 2 Multiplayer map ever. Thanks to its simplicity it brings player great FPS at highest settings and high response time. Even if map isn't full of props, overlays and other stuff its still offering inretesting gameplay.
Gameplay is based on 2 bigger spawn points. First spawn point is more secure (closed type), but having SMG/AR2/Shotgun weapons available. The other spawnpoint is easy to attack, but having crossairs (sniper) for protection.
Download Map: dm_lab_v1.bsp
Download Editor File: dm_lab_v1_hammer.zip
Download Screenshots: screenshots.zip
Half-Life 2: DM: dm_underground_lab_final.bsp
Unlike dm_lab_v1, dm_underground_lab_final is big map which is full of props/npc's. It includes airboat vehicle at lower stage and many of multiplayer physics enabled items. In this map you can camp, rush and use all weapons available to kill opponents or npc's. Because of its size and model number it takes little longer to load than dm_lab_v1 does.
Trick: In this map the best weapons are hidden behind servers, under stairs, in trash, elevator etc. Find them and own your opponents.
Download Map: dm_underground_lab_final.bsp
Download Editor File: dm_underground_lab_final_hammer.zip
Download Screenshots: screenshots.zip
Copyright:

Level Design by Jan Birsa is licensed under a Creative Commons Attribution 3.0 United States License.






